

While this is the overall trajectory of the narrative of Wolfenstein II, the story that hit me was found within B.J.’s internal struggle. After these opening moments, Blazkowicz soon finds himself back on his feet and sets out with his comrades to ignite a revolution in America against the Nazis. Upon waking up from a coma to find his base under siege, Blazkowicz crawls to a nearby wheelchair and takes up arms against the invading Nazis. Wolfenstein II: The New Colossus picks up almost six months after The New Order with B.J. doesn’t just make Wolfenstein II a superior game to its predecessor in every way, it also makes for one of the best first-person shooter experiences of this generation. This deeper dive into both the gun mechanics and the backstory of B.J. Wolfenstein II: The New Colossus expands upon this by going further into the backstory of Blazkowicz while building upon the already excellent gunplay that was found in the original game. Then came Wolfenstein II: The New Colossus. While some moments were hit-or-miss, The New Order’s story felt every bit as important as its action which is something I never expected from a Wolfenstein title. MachineGames set out to change that with Wolfenstein: The New Order by giving Blazkowicz distinct traits and a unique personality in a way that mattered for the first time in the franchise’s history. Blazkowicz has been killing Nazis by the dozen for over twenty-five years, but he’s never been much more than an avatar for the player to take out their aggression on one of history’s most loathed regimes.
